SegaSonic the Hedgehog (Arcade) Translated Playthrough - NintendoComplete -

SegaSonic the Hedgehog (Arcade) Translated Playthrough – NintendoComplete

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A translated playthrough of Sega’s 1993 arcade platformer game, SegaSonic the Hedgehog.

Played through with Sonic on the machine’s default difficulty setting. Since the game was only ever released in Japan, I’ve translated and subtitled all of the Japanese text.

Sonic has a fair few oddities in his line-up, and this certainly qualifies as one of them. Released on Sega’s System 32 arcade hardware in the period between Sonic 2 and 3 on the Genesis, SegaSonic the Hedgehog is an isometric platformer (think Sonic 3D Blast), but with a big, very literal spin on the formula – the entire game is controlled using a trackball instead of a traditional digital joystick. The analog control scheme allows Sonic to change direction smoothly in 3D space, and it gives you granular control over the speed he runs at, making the game feel like an action-oriented take on Marble Madness.

It feels very different from what we’ve all become accustomed to in the day and age of dual analog sticks on modern controllers, and it is the control scheme that has prevented this game from ever seeing a proper console port. SegaSonic the Hedgehog is virtually unplayable without a trackball. Sure, you could try to approximate things with a mouse or the analog sticks on a gamepad, but by doing that you’d sacrifice any sense of real playability. I played this using a trackball mouse – it’s not as ideal as a dedicated arcade control panel with a huge ball mounted in the center, but in Mame (after *a lot* of tweaking the sensitivity settings!) it provides a fairly close, fairly playable approximation of the original control scheme.

SegaSonic the Hedgehog takes place over seven semi-autoscrolling stages across Eggman Island. It supports up to three players simultaneously, and it introduces the rarely seen characters of Mighty the Armadillo (who we saw again in the 32X exclusive Knuckles Chaotix) and Ray the Flying Squirrel (who later showed up in a cameo appearance in Sonic Generations).

The game works like this: Eggman screams some sort of taunt at our heroes, and you take control just as they begin desperately trying to flee from mortal peril – a wall of lava, giant tornadoes, rolling gears – you know, the usual.

The road to escape is littered with all sorts of hazards that have to be avoided as you collect rings and leap bottomless pits. The whole experience focuses on speed, and despite the sometimes awkward touchiness of the controls, the trackball does an awesome job at making you feel like your tearing things up. Unlike the Genesis platformers, though, SegaSonic is *brutally* difficult. The short view distance afforded by the angled camera perspective and the need for precision movement at high speeds makes for a game that takes a ton of practice to see through to the end. It’s a great deal of fun, but it doesn’t hold back any punches. It was designed to be a quarter muncher, after all.

The graphics look awesome, especially for a game from 1993. There is a lot of sprite-scaling going on, and the characters themselves animate really smoothly. There are even a few impressive bits of prerendered CGI going on to fancy it up – just check out that final stretch as you scale Eggman’s tower! The sound isn’t quite as good as Sonic’s usual, though. The music isn’t terribly memorable and is often buried beneath by the constant thumps and explosions, and you’ll be tired of Sonic’s irritating “Waaaaaah!” scream before you even finish the first stage. Still, it all makes for an appropriately bombastic presentation for an arcade game.

If you love Sonic, I’d absolutely suggest checking it out. Just do yourself a favor and get a trackball – it’s not worth the effort without one.

I also did a translated video of the SegaSonic Cosmo Fighter arcade game if you are interested. You can find that here:
No cheats were used during the recording of this video.

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  1. Ahead of it's time, check out the ray tracing ☺️

  2. Never seen or heard of this game in my life. Definitely has that isometric Moonwalker vibe and that trademark Sega music

  3. Haven't Sonic the hedgehog 🦔 gameplay got chosen are not 🚭🚫?

  4. Sega made 3d SGI pre render sprites before Donkey Kong Country, ahhh

  5. Hey l have. Request can You please play donkey Konga and donkey Kong barrel blast?

  6. Genesis or Master System?
    What do you mean, these two?

  7. I'm a casual Sonic fan, but I don't think we missed much by leaving this one in the arcades. The isometric view didn't help 3D Blast and it didn't work so great here. Lovely animation though!

  8. Great seeing what others Translate! 👍

  9. This is the Jackie Chan Sonic. 😂

  10. Did you all know that this game was originally supposed to be in Sonic Gems Collection on GameCube but due to the track ball controls, it got scrapped

  11. this video is just sonic going WAAAAAAAAAAAAAH

  12. can we at least mention that the fact that at Eggmans Tower once you manage to get to eggman, eggman says the d word

  13. this is what sonic labyrinth could have been

  14. Sonic should be faster than Eggmans machine that captures him tho

  15. wow he really knows Japanese and english

  16. This is how the 3d sonics should work today. Like the 3d Mario route.

  17. This feels like it takes place early in Sonic's life, perhaps just after Sonic 1. Just look how panicked he is at the beginning of Landslide Limbo. He's got the skills, but perhaps not all the confidence he gets in later games.

  18. The character animations are so damn adorable! Love how expressive they are.

  19. Can you upload a playthrough of the actual english version with robotnik satam design? It can be enabled with cheat

  20. This was 1993? Why couldn't the genesis and snes or even PC games run this smooth in 1995??

  21. I think it's possible to port this game to Sega Mega Drive through the SGDK. Dithering will compensate for color and effect limitations.

  22. Wow, Eggman's really trying to kill him in this game. Pulling all stops.

  23. I would have loved to have played this in an arcade.

  24. This seems like this had swearing right at the very end of the game and also why is mighty and ray in the endong cutscene even if you don't play with them like they were not involvled right? So why are they there when they are not canon to the single player story? Maybe it's beacuse the three-player story is actually the canon story

  25. I remember watching this video as a kid.
    I was addicted with the running style.

  26. Every time i hear saying "OH CHIDO CHIDEH!" It's like him saying: "OH SHIT OH SHIT!"

  27. can we just talk about how good the voice actor is?

  28. This is really impressive for a game made in 1993! 😀

  29. "Waaa!" how could they "miss the point" of such an important series? It's not just "running through places" as fast as possible, the places are supposed to be filled with characters and style

  30. Never has so much scenery been wrecked by… the guy who built it?

  31. I’m literally watching every single sonic game ever in order rn and I like this! ^^ also, poor Sonic just getting tossed around- “WAAAAAAA!”

    Also, I love Japanese so much (I’m a Weeb) so seeing that there are some Japanese Sonic games makes me happy!!! Also, the sprites are just 😍

  32. Dr robotic should knew booby trap works well in destroying sonic instead of those minions or troops he created

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