Arcade Game: SubRoc-3D (1982 Sega) - jadeusgames.com

Arcade Game: SubRoc-3D (1982 Sega)

Old Classic Retro Gaming
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A 3D command shooting ’em up game with a dual scene system for battles in the ocean or in space. The graphics and sound effects are very exciting!
You command a sophisticated craft and by using the elevation controls you can move it up or down so it can be operated under water or in space.
The periscope-type viewer can be moved from side to side, enabling you to attack more enemies.
Preen the fire button to shoot down the enemy.
The dynamic stereo sound system creates an amazingly realistic surround effect.
Many strangely-shaped crafts, missiles and UFOs suddenly zoom in to attack you; once they are in your sights they can attack you, so shoot first and survive!
The 3-dimensional effect of fast-moving crafts and missiles, combined with the terrifying explosions seemingly right up close to you are truly bewildering.
To destroy the BARRIER guarding the enemy COMMAND SHIP, you must hit it in the very center.
After blowing up the COMMAND SHIP, you proceed to another round.
The bonus points remaining will be added to your score.
When you reach HIGH SCORE you will get another ship.
In each successive round the score increases by 100 points over the previous round.
Your score and the round are displayed at the top of the screen. Your score and the previous best three scores are displayed over the periscope.
Play ends with the loss of your last ship.

Note: No Cheats were used.

18 Comments

  1. Remember this on the Colecovision back in 1983. Looking at the game in 2023, some 40 years later, the game hold up pretty well.

  2. I grew up with the Colecovision version so I didn't know until today that the big red and yellow targets were really supposed to be cannon shells.

  3. Another air sea battle this was, don't miss the range.

  4. I'm no expert on arcade games, but this looks really good for 1982 to me, and I'm not even watching it in 3D!

  5. These old early 80's Sega games used analog sprite scaling. The objects were in a bank of rom that was drawn to the screen using clock signals generated by a bank of voltage controlled oscillators. The slower the VCO frequency the longer it took to read the object out as the beam drew the frame on the CRT and so the larger the object would appear on screen.

  6. I used to play this game just to get hit. When something hit you, the crash-sound was laughable, similar to the conk-sound you might expect from the batter hitting the ball in a 1930's baseball game broadcast on radio. See video at 5:37….DINK!

  7. Pity we can't use FPGA to emulate video game hardware, it would be nice to do a sequel to this using FPGA recreated mid-80s style superscaler graphics. Or a sequel to Power Drift with a modeled Sega 'Y2' board with triple 68030 CPUs!

  8. one of the few video games i was good at when i was smol. looking at it now, ugh.

  9. This game, "Buck Rogers: Planet of Zoom" and "Zaxxon" were so far ahead of their time for 1982.

  10. I'm, 57. ….you can google anything. When i was thirteen, this game was great.. You sat in a big chair thing and stuck your face into the periscope thing. Actually playing the game was much better that what you see here. It was like firing torpedoes into 3d.. I rest my case.Thanks for posting this.

  11. I spent so many time playing this game at the arcade back in 1987. The experience inside the cabinet, with its submarine style interface was not something that can be emulated with a lone controller + mame.

  12. Jaw dropping effort for the era. This was a great time for innovation in gaming.

  13. I never saw this before, but I 'heard' about it in a scientific article about search asymmetry. 😛

  14. The fact that it was a truly 3D stereoscopic game back in 1982, and that hardly any other games like this were ever made, is quite amazing. It's as if someone went back in time from the future and left it there for people to play and be truly immersed in it. Also, like a lot of older games, the low resolution looked a lot better on a CRT monitor that anti-aliases the graphics.

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