20 Ultra-Violent Arcade Games with Brutal Dismemberments - jadeusgames.com

20 Ultra-Violent Arcade Games with Brutal Dismemberments

Bits & Beats
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Did you know that ultra-violence didn’t begin (and end) with Mortal Kombat in the arcade era?

Video games were created primarily to entertain the public, being simple algorithms and computer codes that translated into pixels that interacted with each other. Today games have evolved to represent real or fictional bodies in a 3D scenario with complex mechanics, even simulating the bleeding and explosion of viscera when an enemy is defeated by the protagonist of the game, i.e. us.

Although blood and gore as such have been part of video games for several years, very few remember how difficult was the transition to its acceptance. It was in the 1990s that the improvements really kicked in when fighting games like Primal Rage, Time Killers, and especially Mortal Kombat, began to feature dismemberments in arcades. In fact, it was Sub-Zero’s fatality that prompted the introduction of the ESRB, which is responsible for giving an age rating to video games in the United States and Canada.

Over time games became increasingly violent and specialized in this gore sub-genre, but what are its origins in the arcades? Today we want to list a series of arcade video games that earned the hatred of many organizations, but also the appreciation of thousands of gamers thanks to their graphic and daring treatment of violence. Sometimes the stress of everyday life asks us nothing else than to feed our sadism with a video game. And is there anything more cathartic than playing a violent game to take away the anxiety of the day?

In this video we cover the history of arcades in search of the 20 most viscerally explicit games ever created. Find out!

In this video you will find:

• Some of the most brutal arcade games ever created
• Information related to each game such as release date, developer company, game genre and system it was released on.
• Official game box arts with a 3D presentation.
• Educative and/or critical comments on the importance of the video game and why you should play it

Intro and Outro Music

Aries Beats “Synthwave Dreams 2020” is provided under a Creative Commons Attribution 4.0 license …
Source:

00:00 Intro
0:21 1988 Narc (Arcade)
0:49 1988 Splatterhouse (Arcade)
1:13 1988 Tecmo Knight (Arcade)
1:41 1989 Altered Beast (Arcade)
2:05 1990 Smash T.V. (Arcade)
2:29 1990 Beast Busters (Arcade)
2:54 1990 S. A. R. Search And Rescue (Arcade)
3:19 1993 Total Carnage (Arcade)
3:44 1994 Battletoads (Arcade)
4:10 1994 Time Killers (Arcade)
4:36 1994 Night Slashers (Arcade)
5:01 1994 Blood Warrior (Arcade)
5:26 1994 Bloodstorm (Arcade)
5:52 1995 Ultimate Mortal Kombat 3 (Arcade)
6:17 1995 Zombie Raid (Arcade)
6:42 1996 Red Earth (Arcade)
7:07 1998 House of the Dead 2 (Arcade)
7:32 1999 Zombie Revenge (Arcade)
7:57 2004 Samurai Shodown V Special (Arcade)
8:22 Outro

⚠️ All gameplay recording, game curation and opinions included in this video, as well as editing is completely done by me

Bits & Beats creates videos about the history of video games. In this channel you’ll find comparisons, retrospectives, technical analysis, but, mostly, game curations with the idea of having an important task of preserving video games, and make them relevant to society at large.

Curation isn’t just about digging up neat games, but it’s also about preservation, interpretation, and using one’s knowledge to make it relevant to people. With my videos I want older gamers to look back and remember the influence of video games on their lives, and new gamers to understand the larger context of the series they’re playing for the first time today.

I put significant time and creative effort into each one of my videos, including research, digging into archives, playing video games and recording hours of footage, selecting specific clips, writing reviews for each title, and making a very careful video editing in the way to transmit both educational and entertaining values to my audience. Every video takes a lot of hours to produce, because I strive to give my audience a consistent, high-quality content.

Fidelity and preservation of the video games is essential in Bits & Beats, so the recordings are made with the highest bitrate quality. It is done this way to preserve original game look and sound through modern footage, with no superfluous additions. I recommend you watch the video at 4K and 60 frames per second to get the best possible viewing experience.

I hope you enjoy my videos and find them useful!

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